Two days workshop organised by the Interaction Design Centre at the University of Limerick, as part of the EU meSch project.
Are you a museum professional interested in emerging technologies for cultural heritage?
Are you a museum professional keen on reimagining how heritage can be revitalised using technology?
Would you like to experiment with designing and developing interactive exhibitions?
If so, join us in Limerick on 19th and 20th January 2017! During these two days, participants will have the chance to explore design concepts and bring them to life using the kit developed over the last four years by the meSch project.
Participants will select and adapt appropriate content to create new and exciting visitor experiences. This event will provide an opportunity for participants to learn about new digital tools, explore design thinking for creating innovative visitor experiences, and network with like-minded professionals. No prior technical or design experience is required!
Venue: Interaction Design Centre, University of Limerick, Ireland
Duration: Thursday 19 January 2017, 10:30am - Friday 20 January 2017 - 5pm
Places are limited. You have to commit to participate for the whole duration of the workshop.
If you are interested in participating, please fill out the application by 20 December 2016 at the latest. Acceptance will be communicated by January 11th, 2017.
About the meSch project
How can heritage be brought to life with digital content? The Material Encounters with digital Cultural Heritage (meSch) project (2013-2017) aims to enrich heritage artefacts by bringing objects, stories and materiality to the forefront of the experience. Its primary goal is to connect the physical experience of heritage to the digital in novel ways. The project has devised a toolkit to enable curators and other museum professionals to create new and exciting experiences enriched with digital content.
Four museums across Europe have explored meSch technology: in Amsterdam, the Allard Pierson Museum; in the Hague (Netherlands), Museon; in Rovereto (Italy), Museo Storico Italiano della Guerra; and in Limerick (Ireland), The Hunt Museum. For more information on these, follow these links:
http://mesch-project.eu/new-video-smart-object-enhanced-museum-exhibiton/
http://mesch-project.eu/apm-feint-video/
http://mesch-project.eu/voices-from-fort-pozzacchio/
http://mesch-project.eu/the-loupe-strikes-again-revealing-narratives-in-a-museum-in-ireland/
For further information on the meSch project, click here.
Wednesday, December 07, 2016
Sunday, June 19, 2016
Frontend IOM Boot camp
Two of our Imedia students - Conor Souness & Manasi Shetye - were selected to participate in the IOM boot camp run by Frontend. Here Manasi reports.
The IOM Boot camp was a three day intensive workshop organised by the User Experience Design agency, Frontend in Dublin from 13th of June to 15th of June 2016. The selection for this workshop was based on our portfolios which were submitted online before 30th of May 2016. I was exhilarated to be short-listed amongst the 10 candidates for this bootcamp from four Universities namely University of Limerick, IT Carlow, National College of Art and Design (NCAD) and Trinity College, Dublin.
IOM Boot Camp - Day 1
The first day at the boot camp was scheduled from 10am to 9pm. It started with an introductory session and IOM presentation by John Buckley, UX designer at Frontend. He briefly described the issues faced by the migrants entering the European Countries, their routes of migration, three ideal personas, contents of the health pack, to be designed and potential treatments for the illnesses. We had a video skype call with Teresa Zakaria, Doctor of Medicine, IOM. She clarified the specifications of the health pack for the migrants and the scenarios of distributing the packs to the constantly moving migrants.
IOM Boot Camp - Day 2
IOM Boot Camp - Day 3
The IOM Boot camp was a three day intensive workshop organised by the User Experience Design agency, Frontend in Dublin from 13th of June to 15th of June 2016. The selection for this workshop was based on our portfolios which were submitted online before 30th of May 2016. I was exhilarated to be short-listed amongst the 10 candidates for this bootcamp from four Universities namely University of Limerick, IT Carlow, National College of Art and Design (NCAD) and Trinity College, Dublin.
IOM Boot Camp - Day 1
The first day at the boot camp was scheduled from 10am to 9pm. It started with an introductory session and IOM presentation by John Buckley, UX designer at Frontend. He briefly described the issues faced by the migrants entering the European Countries, their routes of migration, three ideal personas, contents of the health pack, to be designed and potential treatments for the illnesses. We had a video skype call with Teresa Zakaria, Doctor of Medicine, IOM. She clarified the specifications of the health pack for the migrants and the scenarios of distributing the packs to the constantly moving migrants.
It
was followed by a talk with a migrant named Kamal from Istanbul, who
visited us to discuss what is the situation of the migrants in Ireland
currently, and suggested how the respective government could aid these
migrants towards a better future. After a short break we split into
groups of twos and enlisted the overall issues of the migrants one on
each post-it. The groups then assembled all the post-its on the brain
storming boards and the National Creative Directors, Frank Long and
Henry Poskit directed the categorisation of the issues. John concluded
with putting across four projects for the teams. The projects were as
follows:
- Designing the Health Pack (Product Design)
- Information Design (Graphic Design)
- Distribution of the packs (Service Design)
- Digital presence and aid (Application Design corresponding the Service Design)
The
candidates selected their own groups and started working towards
potential solutions for the assigned projects. And of the day each and
every group had a discussion over their individual thought process and
concepts to come up with a cohesive design system.
IOM Boot Camp - Day 2
The
second day kick started implementing the potential solutions digitally.
I was working with Susana, and Adrian to graphically represent the
information design for the set of instructions to use the health pack.
We first sketched the layouts for the possible designs and tried
incorporating the contents.
We
also visited a Pharmacy to observe the designs of the medical packs and
observed the hierarchy of the design. For instance the title of the
medicine in big bold letters and the quantity and descriptors in less
prominent type sizes. We also observed the graphic styles of the info
graphics on the packs.
We
had a discussion with Frank from Frontend and he guided us to create a
mental model of the design which can be applied across various mediums
like print, posters, application design and a digital platform as well.
The mental model displayed the category of the medicine, whether it was a
pill, or a liquid solution or a cream and we assigned a numbering
system to all the contents in the pack along with a colour code for a
better visibility in the pack and easy differentiation. Followed by the
Dos and Don'ts related to the medicine. Then the pictographic
representation of the usage of the medicine. The Mental model concluded
with the support information of the IOM website and helpline in case of
query and also a bar code in case IOM wants to track the movement of the
migrants anonymously. We presented our solutions for our respective
projects at the end of the day and got a fair feedback in terms of
iterating the design.
Mental model of the Medicine’s information |
Iconography, Colour coding, Numbering System |
IOM Boot Camp - Day 3
We
iterated the designs after the Day 2’s feedback session. Design is
certainly an evolving process and when we look back at we started and
where we reached it was a satisfactory feeling of improvement. A simple
though essential mental model and its improved graphic representation
gave a promising look to the health packs. We also tried designing
mockups for the graphical unit in order to see how the post production
would come across for the pack design. We finally presented our designs
and the entire process to the entire team of Frontend. We were
definitely appreciated for all the work that was put within a span of
three days through out the bootcamp.
Visual representation of the Mental Model |
Visual representation of the Mental Model for pills |
Visual representation of the Mental Model for a Syrup |
I
also learned a few things through the presentations by the other teams
working on the Service design, health pack design and the corresponding
application design. Since we discussed and presented individual ideas
and concepts on the second day of the camp, all the projects came
together to form a cohesive system of design for the health packs,
information and distribution to the migrants on the go. I thoroughly
relished the three days spent at the bootcamp. It gave me hands on
experience working with professionals a project that will eventually be
implemented for a good cause.
Subscribe to:
Posts (Atom)