Tuesday, May 08, 2018
Pocket Museum
Wednesday, December 07, 2016
Digital Tools for Museum Professionals: Limerick, Ireland, 19-20 January 2017
Are you a museum professional interested in emerging technologies for cultural heritage?
Are you a museum professional keen on reimagining how heritage can be revitalised using technology?
Would you like to experiment with designing and developing interactive exhibitions?
If so, join us in Limerick on 19th and 20th January 2017! During these two days, participants will have the chance to explore design concepts and bring them to life using the kit developed over the last four years by the meSch project.
Participants will select and adapt appropriate content to create new and exciting visitor experiences. This event will provide an opportunity for participants to learn about new digital tools, explore design thinking for creating innovative visitor experiences, and network with like-minded professionals. No prior technical or design experience is required!
Venue: Interaction Design Centre, University of Limerick, Ireland
Duration: Thursday 19 January 2017, 10:30am - Friday 20 January 2017 - 5pm
Places are limited. You have to commit to participate for the whole duration of the workshop.
If you are interested in participating, please fill out the application by 20 December 2016 at the latest. Acceptance will be communicated by January 11th, 2017.


About the meSch project
How can heritage be brought to life with digital content? The Material Encounters with digital Cultural Heritage (meSch) project (2013-2017) aims to enrich heritage artefacts by bringing objects, stories and materiality to the forefront of the experience. Its primary goal is to connect the physical experience of heritage to the digital in novel ways. The project has devised a toolkit to enable curators and other museum professionals to create new and exciting experiences enriched with digital content.
Four museums across Europe have explored meSch technology: in Amsterdam, the Allard Pierson Museum; in the Hague (Netherlands), Museon; in Rovereto (Italy), Museo Storico Italiano della Guerra; and in Limerick (Ireland), The Hunt Museum. For more information on these, follow these links:
http://mesch-project.eu/new-video-smart-object-enhanced-museum-exhibiton/
http://mesch-project.eu/apm-feint-video/
http://mesch-project.eu/voices-from-fort-pozzacchio/
http://mesch-project.eu/the-loupe-strikes-again-revealing-narratives-in-a-museum-in-ireland/
For further information on the meSch project, click here.
Sunday, June 19, 2016
Frontend IOM Boot camp
The IOM Boot camp was a three day intensive workshop organised by the User Experience Design agency, Frontend in Dublin from 13th of June to 15th of June 2016. The selection for this workshop was based on our portfolios which were submitted online before 30th of May 2016. I was exhilarated to be short-listed amongst the 10 candidates for this bootcamp from four Universities namely University of Limerick, IT Carlow, National College of Art and Design (NCAD) and Trinity College, Dublin.
IOM Boot Camp - Day 1
The first day at the boot camp was scheduled from 10am to 9pm. It started with an introductory session and IOM presentation by John Buckley, UX designer at Frontend. He briefly described the issues faced by the migrants entering the European Countries, their routes of migration, three ideal personas, contents of the health pack, to be designed and potential treatments for the illnesses. We had a video skype call with Teresa Zakaria, Doctor of Medicine, IOM. She clarified the specifications of the health pack for the migrants and the scenarios of distributing the packs to the constantly moving migrants.

- Designing the Health Pack (Product Design)
- Information Design (Graphic Design)
- Distribution of the packs (Service Design)
- Digital presence and aid (Application Design corresponding the Service Design)

IOM Boot Camp - Day 2

![]() |
| Mental model of the Medicine’s information |
![]() |
Iconography, Colour coding, Numbering System |
IOM Boot Camp - Day 3
![]() |
Visual representation of the Mental Model |
![]() |
Visual representation of the Mental Model for pills |
![]() |
| Visual representation of the Mental Model for a Syrup |
Thursday, September 10, 2015
The launch of the Alternative Perspective tours at The Hunt Museum
Thursday, April 16, 2015
Steampunk'd : exhibition of student works
Wednesday, April 30, 2014
Model and 3D print your very own museum-inspired creation!
Participants will also be given a tour of the Hunt Museum, which houses an internationally important personal collection featuring art and antiquities formed by John and Gertrude Hunt. The final printed creation will also be exhibited at this museum for a period of time!
These workshops have been organised by the meSch team at the Interaction Design Centre in collaboration with the Hunt Museum and will coincide with the Limerick City of Culture 2014.
Workshop dates and times:
June 5th 2:00pm - 5.30pm (Thursday)
June 19th 2:00pm - 5.30pm (Thursday)
July 10th 2:00pm - 5:30pm (Thursday)
Participants should be available on all three days.
Book now on EventBrite!
For more information on the event, contact laura.maye@ul.ie.
![]() |
| 3D Printing in Museums event at the Hunt Museum, January 2014 |
Day 1: June 5th 2014 (2:00pm – 5:30pm)
Tour of the Hunt Museum
Introduction to 3D printing and modelling
Day 2: June 19th (2:00pm – 5:30pm)
Practice digital modelling/printing
Day 3: July 10th (2:00pm – 5:30pm)
Demo of final models
Finalizing 3D Prints


Monday, May 20, 2013
Design@UL is progress
Monday, April 15, 2013
TweekIrishHeritage: What Describes the Cultural Heritage of Ireland?
The goal of this research was to explore the involvement of onsite and remote audiences in the broadcast of a live event relating to cultural heritage that required minimum participant effort. In order to gather participants, the event was advertised on several Facebook pages, and a Facebook event was created to promote it.
On the game interface, there were three stick men and three destinations: a pub, a landmark and a museum. To partake in the game, participants had to tweet a keyword to move their chosen stick man to his destination: #irepubculture1 for pubs; #irelandmark2 for landmarks; and #iremuseum3 for museums. Once a stick man reached his destination, some information about a pub, landmark or museum appeared on screen and the game reset.
I built a very small prototype of a 6 x 1 LED matrix to provide visualisations of the votes. The green lights represented the votes for pubs, the red lights represented the votes for landmarks, and the amber lights represented the votes for museums. At the beginning of the game, pubs were winning by a long shot (see figure below)!
A total of thirteen people participated in the event; three of these people were onsite participants, and ten were online participants. Some participants posted more than one tweet and voted for more than one category.
At the end of the game, the results demonstrated that more people thought landmarks describe the cultural heritage of Ireland. Hey, I’m just as surprised as you are; however, there is nothing nicer than heading to Dun Aonghas on Inis Mór for a peaceful break or strolling around the blissful terrains near the Burren, Co. Clare.
Tuesday, April 02, 2013
Design Jam Limerick
Thursday, January 24, 2013
Research assistant position for new EU project
The researcher will work on a new EU collaborative project, 'meSch', bringing together 12 partners working on the creation of novel tangible experiences for heritage sites.
More information about the project is available on the IDC website.
Applications will have to be submitted through the University of Limerick recruitment website.
The application deadline is 25 February 2013, 12PM.
Music by Pong - Masters Students discuss their projects
Wednesday, January 23, 2013
Congratulations to Dr. Paul Gallagher!
Thursday, December 27, 2012
Four fairytale short-films
Here are the four films:
The shoemaker
The Shoemaker from studentiMedia on Vimeo.
The library of shadows
The Library of Shadows from UL iMedia 2012/2013 on Vimeo.
The last songbird
Short film: The Last Songbird from Rianne Links on Vimeo.
The sailor who drank the sea
The Sailor Who Drank The Sea from The_Sailor_Who_Drank_The_Sea on Vimeo.
Wednesday, October 17, 2012
First 7 Weeks app
The University of Limerick’s First 7 Weeks orientation programme has this year launched a new Android app and mobile website for first year students. The app and website were created by Daryl Feehely who is a research MSc student in the IDC.
Both the app and website deliver all the information about each week of the First Seven Weeks programme to students. The Android app has the additional feature of indoor maps, which provide users with floor maps of the undergraduate buildings on campus, which they can use to navigate their way inside each building. QR codes are placed in each building also, allowing the user to view their position and plot a route on the indoor map by scanning a QR code with the app.
The app and website were developed as part of a collaborative research project between the Centre for Teaching & Learning and the IDC. The research being carried out by Daryl is in the area of information delivery using mobile technology, and focuses in particular on the analysis of lightweight, self-contained, low-fidelity indoor mapping solutions. The deployment of the First 7 Weeks app will be used to gather anonymous data on how users interact with 2D indoor map interfaces, in the context of imprecision when the maps are being used to guide a user to a location rather than pinpoint a location to a user.
"This new application for first years has a dual purpose providing a service to newcomers to the campus as well as giving us the opportunity to analyse the most effective ways to deliver information using mobile devices and especially testing to see if a low-fidelity indoor map delivers sufficient information to direct a user to their destination. The First 7 Weeks programme is a natural partner to test this research with, given its goal to deliver information to first year students and help them get acquainted with the UL campus. We developed the First Seven Weeks Android app and mobile website to that end, in the hope of making the transition from school to college easier for incoming UL students, by giving them easy access to the information and campus maps on their smartphones. In conjunction with the Buildings & Estates Department we've placed QR codes around the buildings on campus. Users of the Android app can scan these QR codes with the app to view their location on a map, which will help them get to where they are going,” said Daryl Feehely
The Android App is available to download on the Google Play store, and all the First 7 Weeks information is also available on the mobile website http://first7weeks.ul.ie
More information on how to use the Android app can be view in this demo video:
Monday, July 30, 2012
Success for "Magic Is Might 2012"
Friday, June 15, 2012
Tuesday, May 29, 2012

The entrance of the exhibition...
The beautiful space is packed with design material of all sort...
The Digital and Interactive design area a.k.a. 'The Silicon Alley' (with a not so digital and interactive sign...:)...)
BIT - The Interactive Bin (click here)
The Digital Hiker (in a confessional...)
Tuesday, March 27, 2012
"Magic is Might 2012" Programme & Registration Available!
Magic is Might 2012: An International Academic Conference Exploring the Cultural Influences of the Harry Potter Books and Films
Hosted by the University of Limerick Department of Sociology and by the UL Interaction Design Centre.
University of Limerick, Ireland
July 23-24 2012
The Harry Potter series has become a publishing phenomenon that has captured the imagination of children and adults all over the world. The stories created by J.K. Rowling have inspired extensive multidisciplinary academic discussion, ranging from cultural and literary analyses, sociological and philosophical interpretations, design practices, to recognised medical publications. Conferences have taken place that focused on the impact that the novels have had on the world and their educational contribution and edited collections have been produced centering on themes of philosophy, religion, sociology, and critical analysis, to name just a few. The characters' relationships, the political and social systems, and cultural commentaries woven into Rowling’s writing are just some examples of what makes the Harry Potter series an exciting framework for academic discourse in a number of areas. This two-day event will feature twenty 15-20 minute presentations on papers relating to popular culture and the Harry Potter series. We will encourage intensive and lively discussion and debate around the papers over the two days in this intimate setting. The conference will feature opening remarks by Dr. Eoin Devereux, author of "Understanding the Media", Head of the UL Dept. of Sociology and a world-renowned expert on fandom, and a keynote presentation by Dom Mark Patrick Hederman, OSB, Abbott of Glenstal Abbey, lecturer and writer, on "Harry Potter" Archetype of the Child as our future in the 21st Century".
Wizards, Muggles, established academics and postgraduate students are invited to join the conference!
Conference organisers:
Gráinne O’Brien (University of Limerick, Ireland) Dr. Luigina Ciolfi (University of Limerick, Ireland) Jadwiga O’Brien (National University of Galway, Ireland) Lette Moloney (MoloneyMedia and Interaction Design Centre, UL)
To Register: http://magicismight2012.eventbrite.com/?ebtv=C
Follow us on twitter @magicismight12
This conference is NOT authorized by J.K. Rowling, her US or UK publishers, WB, Universal Studios or any other official Harry Potter related or trademarked entity.
Friday, February 17, 2012
Faculty of Science and Engineering Scholarship
Congratulation to Xiaonan Gao and Yefan Wang.
Xiaonan Gao (left) and Yefan Wang (right) receive the award from Prof. Paul McCutcheon - Vice President Academic & RegistrarXiaonan Gao and Yefan Wang with course leader Dr. Cristiano Storni

































